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The gunk space archaeologist
The gunk space archaeologist










the gunk space archaeologist

What exists, or at least what should exist, are intelligent and practical ways of applying the use of computers to archaeology that better enable us to pursue both our theoretical questions and our methodological applications. In the end, there is no such thing as digital archaeology. It should not be a secret knowledge, nor a distinct school of thought, but rather simply seen as archaeology done well, using all of the tools available to and in better recovering, understanding and presenting the past. I post this today in honour of the Computer Applications in Archaeology Conference in Atlanta, (updates from which follow on Twitter at #caaatlanta.) 1 Going Digitalĭigital archaeology should exist to assist us in the performance of archaeology as a whole.

the gunk space archaeologist the gunk space archaeologist

This is a rough draft indeed, I call it the ‘barf’ draft where you are just struggling to get ideas out, in the hopes that eventually it will come together, and the errors, omissions and non-sequiturs are ironed out. What follows is an excerpt from the opening chapter, ‘Going Digital’ and the first subsection, ‘So What is Digital Archaeology Anyway?’ It won’t cover everyone’s wishlist for digital archaeology, but it will with care be a solid foundation for going further. It’s aimed at the same crowd as a regular intro-to-archaeology text, that is, first or second year students with little digital grounding. Jump onto it then climb through the window to find a melon.We’re currently writing the very first draft of our integrated DHBox virtual-machine-and-textbook for digital archaeology. On the opposite side of the room, there is a stuck bridge. Use it to move the bridge so you can cross to the lift. Go down the hallway and out through a window to find a turbine. Clear the gunk then continue up the mushrooms to reach a ledge. Quickly exit the lift via the platform and follow the path to a room. Also, make sure to quickly slurp up the rest of the gunk as it’ll just keep spawning the beasts! Gunk Drippers are the next obstacle that stops the lift. You’ll need to do this 3 times to defeat it. Gunk will stop you once more but this time you’re in for a bit of a surprise… cue the Gunk Beast! Since there are no rocks this time to stun it, shoot it with a Plasma Pulse then swing around and suck up the red dot on it’s back. When you’re done, the lift will continue to rise. Walk onto the gunk net and start cleaning the gunk. Jump across the mushrooms then climb through the window across the way. It’ll stop again but this time exit the lift via a raised ledge.Ĭlimb on up the grab another coil and throw it to the Energy Fissure on the wall. When it stops, clean up the gunk for the lift to continue. Clear up the gunk above the lift then ride the lift up. Climb up the mushroom and work your way forward. Eliminate the gunk then place the coil on the Energy Fissure. Retrieve the coil then bring it to across the room with the lift in it. Loot all the material in this room then grab the coil and throw it through the window. If you need a redo, shoot the trigger again to move the platform back! Now head down the hall and climb through the window with the platform waiting for you. You’ll need to shoot the melon hanging from the ceiling onto this moving platform so it gets carried to the gunk. Shoot the trigger to cause a platform to move to the other side of the room. This will eliminate the gunk around the trigger. Grab the melon from the room and toss it to the gunk in the room across the hall.












The gunk space archaeologist